Up to nine of each type of unit can be added to the queue, or you can just order the game to create certain units until the cash runs out. Using these, you can set up a production queue from anywhere on the map. KKND offers an excellent interface via “fly-out†menus that reside on a narrow bar at screen right. Thereafter both sides feel very much the same.ĭown to the nuts and bolts. But they also drive monster trucks and motorcycles, and within two missions of the start of the game, they’ve cast aside their creed and started drilling for oil (the KKND equivalent of Tiberium). To that end, they ride dire wolves and breed giant scorpions. In the fiction the Evolved are a quasi-religious group who shun technology, embrace the earth, and work on harnessing the power of the mutated creatures with whom they share the surface. The problem is, Beam didn’t take this far enough. Now the Survivors (who went underground to escape the war) are ready to come back up, while the surface-dwelling Evolved are having none of it. A terrible nuclear war has left the world split between unscathed survivors and rampaging flesh mutants. The story is of the standard post-apocalyptic fare. It’s a pretty straightforward Command & Conquer ripoff that plays it safe by not meddling much with the basic formula. One of the first in a series of post-C&C strategy games was KKND (Krush, Kill ‘n’ Destroy), published by Electronic Arts.
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